GDB (API)
/home/stan/gdb/src/gdb/common/vec.c
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00001 /* Vector API for GDB.
00002    Copyright (C) 2004-2013 Free Software Foundation, Inc.
00003    Contributed by Nathan Sidwell <nathan@codesourcery.com>
00004 
00005    This file is part of GDB.
00006 
00007    This program is free software; you can redistribute it and/or modify
00008    it under the terms of the GNU General Public License as published by
00009    the Free Software Foundation; either version 3 of the License, or
00010    (at your option) any later version.
00011 
00012    This program is distributed in the hope that it will be useful,
00013    but WITHOUT ANY WARRANTY; without even the implied warranty of
00014    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015    GNU General Public License for more details.
00016 
00017    You should have received a copy of the GNU General Public License
00018    along with this program.  If not, see <http://www.gnu.org/licenses/>.  */
00019 
00020 #ifdef GDBSERVER
00021 #include "server.h"
00022 #else
00023 #include "defs.h"
00024 #endif
00025 
00026 #include "vec.h"
00027 
00028 struct vec_prefix
00029 {
00030   unsigned num;
00031   unsigned alloc;
00032   void *vec[1];
00033 };
00034 
00035 /* Calculate the new ALLOC value, making sure that abs(RESERVE) slots
00036    are free.  If RESERVE < 0 grow exactly, otherwise grow
00037    exponentially.  */
00038 
00039 static inline unsigned
00040 calculate_allocation (const struct vec_prefix *pfx, int reserve)
00041 {
00042   unsigned alloc = 0;
00043   unsigned num = 0;
00044 
00045   if (pfx)
00046     {
00047       alloc = pfx->alloc;
00048       num = pfx->num;
00049     }
00050   else if (!reserve)
00051     /* If there's no prefix, and we've not requested anything, then we
00052        will create a NULL vector.  */
00053     return 0;
00054 
00055   /* We must have run out of room.  */
00056   gdb_assert (alloc - num < (unsigned)(reserve < 0 ? -reserve : reserve));
00057 
00058   if (reserve < 0)
00059     /* Exact size.  */
00060     alloc = num + -reserve;
00061   else
00062     {
00063       /* Exponential growth.  */
00064       if (!alloc)
00065         alloc = 4;
00066       else if (alloc < 16)
00067         /* Double when small.  */
00068         alloc = alloc * 2;
00069       else
00070         /* Grow slower when large.  */
00071         alloc = (alloc * 3 / 2);
00072 
00073       /* If this is still too small, set it to the right size.  */
00074       if (alloc < num + reserve)
00075         alloc = num + reserve;
00076     }
00077   return alloc;
00078 }
00079 
00080 /* Ensure there are at least abs(RESERVE) free slots in VEC.  If
00081    RESERVE < 0 grow exactly, else grow exponentially.  As a special
00082    case, if VEC is NULL, and RESERVE is 0, no vector will be created.  */
00083 
00084 void *
00085 vec_p_reserve (void *vec, int reserve)
00086 {
00087   return vec_o_reserve (vec, reserve,
00088                         offsetof (struct vec_prefix, vec), sizeof (void *));
00089 }
00090 
00091 /* As vec_p_reserve, but for object vectors.  The vector's trailing
00092    array is at VEC_OFFSET offset and consists of ELT_SIZE sized
00093    elements.  */
00094 
00095 void *
00096 vec_o_reserve (void *vec, int reserve, size_t vec_offset, size_t elt_size)
00097 {
00098   struct vec_prefix *pfx = vec;
00099   unsigned alloc = calculate_allocation (pfx, reserve);
00100 
00101   if (!alloc)
00102     return NULL;
00103 
00104   vec = xrealloc (vec, vec_offset + alloc * elt_size);
00105   ((struct vec_prefix *)vec)->alloc = alloc;
00106   if (!pfx)
00107     ((struct vec_prefix *)vec)->num = 0;
00108 
00109   return vec;
00110 }
00111 
00112 #if 0
00113 /* Example uses.  */
00114 DEF_VEC_I (int);
00115 typedef struct X
00116 {
00117   int i;
00118 } obj_t;
00119 typedef obj_t *ptr_t;
00120 
00121 DEF_VEC_P (ptr_t);
00122 DEF_VEC_O (obj_t);
00123 #endif
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